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Torment tides of numenera quests
Torment tides of numenera quests






The Tide which the character has the most of, will affect how your character is perceived. Each quest or response to queries from the locals will give of one of the five types of colour Tides. The Tides (from the title) relate to the various personality traits of the player. How you interact with the other locals will also determine your dominant Tide. Within the towns there are also various factions that have opposing views of the Changing God and how you interact with one faction can often determine how the other factions perceive you. There are dozens of local inhabitants with whom you can converse, and each of them has their own story to tell or problem that needs solving. The citizens in the strange land of Numenera fall mostly within two categories: those who love the Changing God and those who despise what the Changing God has done to them. The story has the player in the role of a ‘Cast-off’ of the Changing God. The game is a spiritual successor of the 1999 game Planescape Torment, but, not having played it, I jumped into this as a complete newbie. Players will need to work through the initial few hours of the game in order for it begin to take shape. Tides of Numenera has a delightfully immersive story, but it is the equivalent of a War and Peace size novel. But Tides of Numenera is an RPG and, as such, you should reasonably expect to have to do some reading in order to get up to speed with the backstory. And there is a heap of reading to do in this novel, which may turn some people off the game right from the beginning, especially since it isn’t mixed in with much action.

torment tides of numenera quests

In a way, Torment: Tides of Numenera starts off much like an interactive novel.








Torment tides of numenera quests